184 research outputs found

    Gang FTP scheduling of periodic and parallel rigid real-time tasks

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    In this paper we consider the scheduling of periodic and parallel rigid tasks. We provide (and prove correct) an exact schedulability test for Fixed Task Priority (FTP) Gang scheduler sub-classes: Parallelism Monotonic, Idling, Limited Gang, and Limited Slack Reclaiming. Additionally, we study the predictability of our schedulers: we show that Gang FJP schedulers are not predictable and we identify several sub-classes which are actually predictable. Moreover, we extend the definition of rigid, moldable and malleable jobs to recurrent tasks

    Multiprocessor Global Scheduling on Frame-Based DVFS Systems

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    In this ongoing work, we are interested in multiprocessor energy efficient systems, where task durations are not known in advance, but are know stochastically. More precisely, we consider global scheduling algorithms for frame-based multiprocessor stochastic DVFS (Dynamic Voltage and Frequency Scaling) systems. Moreover, we consider processors with a discrete set of available frequencies

    Predictability of Fixed-Job Priority Schedulers on Heterogeneous Multiprocessor Real-Time Systems

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    The multiprocessor Fixed-Job Priority (FJP) scheduling of real-time systems is studied. An important property for the schedulability analysis, the predictability (regardless to the execution times), is studied for heterogeneous multiprocessor platforms. Our main contribution is to show that any FJP schedulers are predictable on unrelated platforms. A convenient consequence is the fact that any FJP schedulers are predictable on uniform multiprocessors

    Comments on "Gang EDF Schedulability Analysis"

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    This short report raises a correctness issue in the schedulability test presented in Kato et al., "Gang EDF Scheduling of Parallel Task Systems", 30th IEEE Real-Time Systems Symposium, 2009, pp. 459-468

    (m,k)-firm constraints and DBP scheduling: impact of the initial k-sequence and exact schedulability test

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    In this paper we study the scheduling of (m,k)-firm synchronous periodic task systems using the Distance Based Priority (DBP) scheduler. We first show three phenomena: (i) choosing, for each task, the initial k-sequence 1^k is not optimal, (ii) we can even start the scheduling from a (fictive) error state (in regard to the initial k-sequence) and (iii) the period of feasible DBP-schedules is not necessarily the task hyper-period. We then show that any feasible DBP-schedule is periodic and we upper-bound the length of that period. Lastly, based on our periodicity result we provide an exact schedulability test

    On the periodic behavior of real-time schedulers on identical multiprocessor platforms

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    This paper is proposing a general periodicity result concerning any deterministic and memoryless scheduling algorithm (including non-work-conserving algorithms), for any context, on identical multiprocessor platforms. By context we mean the hardware architecture (uniprocessor, multicore), as well as task constraints like critical sections, precedence constraints, self-suspension, etc. Since the result is based only on the releases and deadlines, it is independent from any other parameter. Note that we do not claim that the given interval is minimal, but it is an upper bound for any cycle of any feasible schedule provided by any deterministic and memoryless scheduler

    A Backward Algorithm for the Multiprocessor Online Feasibility of Sporadic Tasks

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    The online feasibility problem (for a set of sporadic tasks) asks whether there is a scheduler that always prevents deadline misses (if any), whatever the sequence of job releases, which is a priori} unknown to the scheduler. In the multiprocessor setting, this problem is notoriously difficult. The only exact test for this problem has been proposed by Bonifaci and Marchetti-Spaccamela: it consists in modelling all the possible behaviours of the scheduler and of the tasks as a graph; and to interpret this graph as a game between the tasks and the scheduler, which are seen as antagonistic players. Then, computing a correct scheduler is equivalent to finding a winning strategy for the `scheduler player', whose objective in the game is to avoid deadline misses. In practice, however this approach is limited by the intractable size of the graph. In this work, we consider the classical attractor algorithm to solve such games, and introduce antichain techniques to optimise its performance in practice and overcome the huge size of the game graph. These techniques are inspired from results from the formal methods community, and exploit the specific structure of the feasibility problem. We demonstrate empirically that our approach allows to dramatically improve the performance of the game solving algorithm.Comment: Long version of a conference paper accepted to ACSD 201
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